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Basically, antibodies not having all the stats of normal enemies crashes the game if you screech them.  This could be fixed by making screech never crit on antibodies, similar to leech, or by giving 'claw' (the antibody attack) a cooldown. Or giving antibodies a trait that renders them immune to all crits from everything all the time.  IDK. 

Also IDK if it is relevant but I had the crit chance up passive at the time.

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FATAL ERROR in

action number 1

of Other Event: User Defined 0

for object obj_enemy_antibody:

Variable obj_enemy_antibody.claw_cooldown(100026, -2147483648) not set before reading it.

at gml_Object_obj_enemy_antibody_Other_10

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--------------------------------------------------------------------------------------------

stack frame is

gml_Object_obj_enemy_antibody_Other_10 (line -1)

called from - gml_Object_obj_control_Other_10 (line -1) - <unknown source line>

called from - gml_Object_obj_control_Step_0 (line -1) - <unknown source line>

Yeah, I discovered (and fixed) this bug after the deadline was over. Can't do much about it right now until the voting period is over, unfortunately, but will have an update ready as soon as it's over, fixing bugs and adding some extra content, like at least one new enemy (and its associated abilities)